If left alive, they will congregate around your base for anywhere from 24 to 54 in-game hours before they all leave.Īppears as Mad Animals: (Animal name). The animals can't enter doors, but if they see a colonist run behind a door, they will attempt to beat down the door. Manhunters will roam the region, attacking any human they can path to. A single animal can arrive and the event will still be called a "pack". When killed, scaria has a chance to instantly rot a corpse, which makes them inedible and creates rot stink. A manhunter pack has 40% more points (i.e. Breachers will attack walls in their path indiscriminately, as opposed to sappers having a target.įor the mental state that makes these animals hostile, see Manhunter.Ī pack of scaria-infested animals have arrived, hunting for human flesh. Breachers: Appears with breach-type raiders, such as tribals with breach axes or termite mechanoids.Sappers: Sappers will try and mine or break walls to create the shortest route to a colonist's bedroom.
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