![]() While your shotgun takes care of smaller enemies, you still have to worry about larger things like Stone Golems, Elder Lemurians, etc. if you're using it to set up your Utility skill, Orbital Probe, then it's an absolutely beautiful ability, a wonderful pairing. If you're lucky, you can stun two enemies next to each other, but it won't happen often.īut. A single stun, single bullet, low damage ability isn't very useful, especially if it goes on a 6 second cooldown. Here, I see how most people think Captain is underwhelming. Ĭharging up your Shotgun will also slow you down, but after starting to charge up a shot, you can sprint and hold your shot for the next enemy. Larger elite monsters in the air, like those pesky Brass Contraptions, will also take knock-back damage from this, but are harder to knock-back because they're heavier. While this is useful for keeping melee-ranged enemies off of you, it is more useful for flying enemies, such as Lesser Wisps, who will take more damage the faster they are sent flying backwards, smacking the wall behind them. There is also a knock-back that comes with each charged shot - the more you charge, the more enemies are pushed back. Tri-Tip Dagger, Shattering Justice) are especially useful when giving an enemy all 8 bullets. ![]() well, one shot - at least for smaller mobs, anyways.Įach bullet also counts as it's own "hit", so items with On-Hit abilities (i.e. it's slow, so if you want to kill things quick (especially in early stages) you should charge up your shots enough so that each enemy takes every single bullet. ![]() Without attack speed, it takes 1 second to fully charge your shot. The charging rate scales with attack speed, so anything that greatly increases your attack speed will essentially turn your shotgun into a multi-barrel assault rifle. It makes itself unique by being able to reduce the spread of its 8 bullets by charging up its shot. Vulcan Shotgun is one of your two main damage abilities. actually it comes back at the beginning of every stage, so not a big deal if you lose it. Make note that Captain's passive is an item, which means that it can be scrapped in a 3D Printer, Scrapper, and Cauldron and multiplied in a "Shrine of Order". Also, the item equipment "The Back-up" is also especially good on Captain because of this passive. With enough drones, you won't have to worry about high-damage projectiles like the ones from Elite Lemurs and Greater Wisps. This makes buying drones throughout your run much more worth it, as Captain's lack of mobility and defense makes him more vulnerable to projectiles. Squid Turrets from Squid Polyp and monsters from Happiest Mask, Halcyon Seed, and Queen's Gland). These bots are also applied to any drones (or turrets) that you buy, but it is not applied to any other allies you get (i.e. It gives him the legendary item Defensive Microbots, which will block ranged attacks within 20m every 0.5 seconds and recharge faster with more attack speed (NOTE: Will not block "laser" attacks from Lesser Wisps, Stone Golems, and Stone Titans). Feel free to either comment or DM me with suggestions, edits, and more on how to improve this guide :)Ĭaptain's passive is a crucial part to his defense. If completely d e s t r o y i n g mobs and bosses sounds good to you, then give Captain a shot.Ĭurrently, I am the only one working on this guide and would gladly like to hear more tips and advice from others who have played Captain. What he lacks in mobility and defense, he certainly makes up for in damage and utility. A few shots on any enemy and you could just run off as they wither away. Another way is where he rapidly stacks DoT on enemies and melts them down, which is especially useful for bosses and tankier enemies. If you set-up your abilities right, you can take enemies from 100 to 0, real quick. One way is a playstyle where he thrives on being a one-shot monster, much like Loader. At the time of writing this guide, most of the comments I've seen about Captain is that he's " underwhelming" and " un-finished", but personally, I've found that he's one of my favorite characters.Ĭaptain can be played two ways, in my opinion. Ever since his release, I've been loving every bit of his move-set and have been working on finding the best way to play him. Captain has arrived! As Risk of Rain 2 gets closer to its final version (now version 1.0.2.0), Hopoo Games has blessed us with one the last characters to be included in the game, Captain.
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