I'm saying that the author of ASEprite spouting "I don't like repo binaries existing" is an idiotic reason to go proprietary! Changing the license was the wrong way to monetize the programĪs to doing it myself: hard to do with one hand. That's why the no warranty clause exists in the GPL. In fact they should not, that's the job of the maintainer of the package for a given "Distro". I also never said that the versions in the repos should be supported. Paid support is the best model in my opinion, like Krita, or Red Hat. I said that it's possible to make money with FOSS, not that it was easy. Such as Pixelorama (really neat), Krita (my favorite program to color images with), Gimp, Inkscape, and so on.įirst, please don't put words in my mouth. Quoting: elmapul Quoting: redneckdrowUsed to use it, but since it went proprietary, I've found alternatives. Perhaps that is the goal, create problems to sell solutions, sell integration, certification, deployment services. There is a good reason why projects like Renpy dont support the version on the repos (they dont even work, whetever did the renpy packaging for ubuntu didnt tested it, because an 2 minutes test could attest that it dont work) The asesprite developer has no obligation in doing so, or in fixing his software once it was broken, not by him but by the mantainers of the repositories. If its so easy to develop an open source software and make an living out of it, do it yourself. Politics aside it is a good program, just haven't used it in a while. Sorry :S:, had to get that out of my system. Why does he think we call Linux based OSes "Distrobutions"? Why did he bother making it GPL if he didn't want it distributed and modified in the first place then?! :><:Īlso, Krita seems to do okay with sales, so Aseprite's dev's argument about open source hurting his bottom line is crap! He posted a huge talk about it years ago, which I'm too lazy to look up. I just hate it when a FOSS app goes proprietary for reasons such as him being upset about it being in distros repositories. Such as Pixelorama (really neat), Krita (my favorite program to color images with), Gimp, Inkscape, and so on. Quoting: redneckdrowUsed to use it, but since it went proprietary, I've found alternatives. Just as a curiosity, it seems it was possible to get an itch.io key if you bought the program from Steam, but apparently the developers later stepped back after some people took advantage of that option. If that were the case, you have several options to buy it: itch.io (DRM-free + Steam key), Humble Store (DRM-free + Steam key) and Steam ( DRM-free). You can also check the trial to see if it's a program that may suit your professional needs. The source code is also open on GitHub, although it's not open source as it's under their own EULA but it does allow you to compile it yourself free. ![]() There is also a community forum and a Discord channel. json files recovery your sprites in case of crash integrate Aseprite in your assets pipeline with the command-line interface (CLI) store several animations in one texture atlas.īesides, you will find on the official site well detailed documentation, video tutorials and an always handy Cheat Sheet. gif files export your work to sprite sheets in. Import & Export Files: Open or save a sequence of images create animations and save them as. These are its main features, which were extracted from the official site:Īnimation & Layers: Create, copy, move, drag & drop layers create, copy, move, link, drag & drop frames or cels include several animations in the same file tagging sections loop a section in forward, reverse, ping-pong modes, change preview speed see other frames as reference to animate choose different onion skin modes.Ĭolor & Painting: Copy & paste, drag & drop, resize palette palette entries with alpha value select color harmonies create light and shadows with the shading ink create perfect strokes for pixel-art avoid extreme pixel distortions when rotating tiny sprites create patterns repeating the image in a 3x3 grid create custom brushes for dithering composite layers to create color effects. YouTube videos require cookies, you must accept their cookies to view.
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